![]() revision 1.0.6 changed research to just be Packs 1 and 2, allowing 'early game' use of wood mulch (the inclusion of the Production science pack was delaying the use of the system and making it less relevant) Also some very minor adjustments of input-output. revision 1.0.5 no changes, update to work with 0.16 Wooden chests are the first type of chest available to the player at the start of the game. revision1.0.4 reworked the required science pack type replacing production science with science pack 3, minor adjustments to input/output balance. revision 1.0.3 updated for 0.15.x patch, included production science pack to tech-recipe and adjusted wood - coal input/output balance. revision 1.0.2 adjusted charcoaling recipe to prevent lossy energy effect. revision 1.0.1 adjusted json to give the correct description of mod use. I have no direct plans to update or alter or add upon this mod, it's provided as is with no intention of future support :) I have no idea of compatibility, but I guess it shouldn't break anything? don't blame me if your game goes bonkers because of this mod! I couldn't find one so I went away and learned how to mod Factorio just so I can finally scratch the itch of this requirement. I've long wanted to find a mod that could help me in maps which while abundant of wood might be lacking in essential stone or coal resources.
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